I wish I’d seen Superbrothers: [[link]] Sword & Sworcery EP for the iPhone/iPod Touch at the start of last week’s Game Developers Conference, instead of at the end, so that I [[link]] could better answer the event’s most commonly asked question.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); It’s the best response to the frequent smalltalk question “So, did you see anything cool at the show?”, a beautifully saturnine and laid back exploration experience that elicits memories of Shadow of the Colossus, The Legend of Zelda and, at times, Punch-Out!!
Superbrothers: Sword & Sworcery EP is the product of a collaboration between: artist Craig D. Adams, responsible for the game’s gorgeously-animated, anorexic, and IGF Mobile Achievement In Art award-winning pixel visuals; Jim Guthrie, the music man; and developer Capy, also

showing Might & Magic: Clash of Heroes HD at GDC.
The level we played at GDC, Adams says, is analogous to the tram ride in the original Half-Life. The first “track” of the Sword & Sworcery EP gets the player’s feet wet with the touchscreen controls, Phantom Hourglass-like in that the player only need

tap the screen to guide the sword-wielding Scythian. Players will soak up the aesthetic, learn to look, listen and observe, and follow the Grizzled Boor through a wooded twilight.
Eventually, players will come in contact with the Boor, then fight, Punch-Out!! style, switching from horizontally oriented adventure mode to vertically oriented battle mode. Boor at the top of the screen, Scythian at the bottom, players will tap [[link]] a circle on screen to attack at the right time, tap a darkened corner to dodge. Eventually, players have the option of killing the Grizzled Boor. I did and Adams jokingly chided me for slaying the beast, implying that there may have been other outcomes to the fight.
The opening level then lead into a teaser for the next area, featuring a black wolf against a rising sun, a new adventure for the Scythian. While the opening level felt mostly linear in its path to the Boor, there were a few detours to take, as well as a secret visual trick that I missed until Adams pointed it out. That literal question mark, reflected in the water of a lake that the Scythian walked across, opens up to something later on, just one of many encouragements for additional playthroughs of Sword & Sworcery EP.
Superbrothers: Sword & Sworcery EP is one of the more enticing iPhone games to come this year, in part due to its smart, stylized visuals and ever-building soundtrack from musician Jim Guthrie. The game is due to come to the iPhone and iPod Touch in the second quarter of 2010, but here’s a video walkthrough of

the initial level, the same shown at GDC.
To see more of Superbrothers’ work and Sword & Sworcery EP gameplay videos, make your way to the official project site. Sword & Sworcery EP [Official Site]
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