Sony's next multiplayer shooter will release on PC this August, comes from ex-Destiny 2 devs

Concord - Gameplay Trailer | PS5 Games - YouTube Concord - Gameplay Trailer | PS5 Games - YouTube
[[link]]

Brace yourself: A new wave of hero shooters is rolling in. Dozens of videos of a rumored Valve shooter called Deadlock over the past couple weeks, and now Sony has revealed Concord, a character-driven PvP shooter releasing this August.

Concord comes from Firewalk Studios, a developer Sony brought into the PlayStation fold last year. In the past, that would've meant no PC version for us, but these days Sony is releasing its multiplayer games —see Helldivers 2—and that'll be true for Concord.

Fans of Destiny 2's PvP modes might find something familiar feeling about the gameplay trailer above, which was shown at Sony's State of Play showcase today. The Firewalk crew is stacked with ex-Bungie developers: Concord game director Ryan Ellis, design director Josh Hammrick, lead gameplay designer Claude Jerome, and lead character designer Jon Weisnewski all worked on Destiny 2.

At first, though, it wasn't clear that this even was a PvP game: the Concord gameplay trailer was preceded by a lengthy cinematic trailer (embedded below) full of [[link]] very Guardian's of the Galaxy-ish movie banter. I assumed we were looking at a singleplayer adventure game, but nope, Concord is a "5v5 character-driven, first-person multiplayer shooter," .

The 16 characters are mercenaries called "Freegunners," and the gameplay trailer shows them doing the things we've come to know hero shooter heroes to do: jetpacking, slam attacking, smoke grenading, saying quips.

One interesting detail is that the effects of some Freegunners' abilities will persist across rounds. A wall deployed in round one, for instance, could still be standing in round two.

"Some Freegunners' abilities are made for in-the-moment tactics, including casting walls of fire, throwing exploding knives, or yono business lobbing trash bombs," said Ellis. "Others can have an enduring impact on a match, like deployable walls that can block entire lanes, explosive traps, bullet-blocking domes, speed-granting spores, and more that persist across rounds and respawns. "

I've always thought it would be funny (if not necessarily fun) to play a version of Rainbow Six Siege where the destruction is persistent across rounds, so that by the end you're fighting over the skeleton of a building. This isn't nearly as dramatic or silly as that, but I think Firewalk Studios and I are on the same wavelength as far as thinking it's a cool idea.

Concord - Reveal Cinematic Trailer | PS5 Games - YouTube Concord - Reveal Cinematic Trailer | PS5 Games - YouTube

Also interesting is how Concord will be showing us the lives of its characters (multiplayer shooters [[link]] have stories these days, if you haven't kept up). Firewalk Studios promises weekly in-game "cinematic vignettes" that "will feature rummy meet ongoing narrative arcs that grow the characters' stories, relationships, and unpack joy rummy the broader Concord galaxy and life as a Freegunner." Sounds sort of like Fortnite's seasonal stories, except delivered in more frequent, bite-sized chunks.

To be honest, I was mentally mashing the 'skip cutscene' button during the cinematic portion of the reveal—just too MCU-cute for me—but I like a lot about the environments and character designs. The bright colors are reminiscent of pulp sci-fi covers of the '50s. I also like the idea of an Overwatch-style game where the characters have less health. The average time-to-kill here looks quite a bit lower.

Concord is scheduled to release on PC and PS5 on August 23, 2024, and a beta is planned for July. I assume the PC version will be on Steam, like Helldivers 2, but heads up: a PlayStation Network account will be required from the get go, according to the gameplay trailer's YouTube description.

Comments (3)

SlotMaster3933

The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further.

CasinoKing7449

The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood. I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique.

LuckyPlayer9372

Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more. I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique. The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer.

Recommended Reading

One little bug has broken Hollow Knight_ Silksong speedrunning wide open with the ability to fly thr

Silksong's Infinite Silk [[link]] Glitch Discovered - YouTube Watch On Hollow Knight: Silksong continues to get picked apart as players try to find every little secret Team Cherry hid inside of it over th...

Fallout New Vegas director Josh Sawyer says its gruelling card game is actually 'not that hard' and

I'll front with you real quick, I've never played a game of Caravan. Apparently, neither have half the PC [[link]] Gamer team, even the ones who sank hundreds of hours into Fallout New Vegas. It seems like the...

EA strikes a $55 billion deal to go private in a Saudi-backed buyout just a week before the launch o

Electronic Arts has announced today that its plans to go private have gone ahead. A consortium that includes Saudi Arabia's Public Investment Fund and Trump son-in-law Jared [[link]] Kushner's Affinity Partner...