'On a pirate ship, they'd toss the captain overboard'_ Larian head of publishing tears into EA after
Published: December 04, 2025
So, BioWare probably isn't going to be making a new Dragon Age game any time soon—maybe ever, depending on how things go. After Dragon Age: The Veilguard underperformed, much of its team (including senior members who had been making Dragon Age games for a while) were shuffled around or laid off.
This isn't necessarily out of nowhere. As quite accurately called by consultant and former BioWare vet Mark Darrah, almost prophetically, this marks the first time the [[link]] studio's only had one major project to focus on. He rather optimistically stated that these devs would find their way to other EA studios, and that the challenge would be involved in trying to get them back. Turns out, he was partly right: A lot of them are just gone entirely.
Regardless of my thoughts on the game's writing, plenty of the staff now departing have made good stuff in the past. Trick Weekes, for instance, wrote freaking Mordin in Mass Effect 2 and 3—as well as Iron Bull and Solas in Inquisition, two other characters I like very much. The foibles of [[link]] Veilguard haven't left me irate so much as a little despondent, confused, and wondering whether just scrapping decades of talent in a purge is the right move at all.
"It is possible not to lay off large parts of your development teams between or after projects. Critically, retaining that institutional knowledge is key for the next [game]. It’s often used as an excuse to ‘trim fat’ and to an extent I understand that under financial pressure, but doesn’t that just highlight how needless the aggressive efficiency of giant corporations is?"
"I’d understand it if they were pumping out hit after hit—perhaps you could argue it’s working—but clearly the aggressive streamlining (layoffs) aren’t. It’s nothing but cost cutting in the most brutal sense. It’s always people lower down the food chain that suffer, when it’s clearly strategy higher up the food chain that’s causing the problem."
Douse caps off the post with, "On a pirate ship, they’d toss the captain overboard." In a second, clarifying post, he adds: "To make it absolutely clear, what I hate about the way layoffs are carried out is that they are done before decision makers know what to do with a studio, and not as a result of figuring out a direction.
"This is consistently true. It is a short term cost saving measure at a huge human expense that doesn’t solve a long term problem. (A lack of a viable strategic direction defined at an executive level). You can probably figure it out if you trust your developers instead of firing them. On a positive note, I’m seeing a slight shift in this direction. In the low-stakes arena of remasters and remakes, but they are the foundation of something bigger."
It reminds me a whole lot of the tech problem of "enshittification", also called platform decay, which comes about when a platform, site, or service sees success and then promptly bloody ruins everything because it has to grow and appease shareholders. Studios can follow this same gradient, too—as Douse says, these layoffs seem incredibly short-term in their thinking. We don't know what went on at BioWare, only its developers know that—but the amount of waste here of developers and writers who, again, have done good work before? It's enough to make me wish those devs were able to fly the black flag years ago.
Recommended Reading
In Japan, there’s a great interest in learning the English language. It’s big business. Japanese speakers have several options to learn the King’s lingo. These [[link]] are the most popular. Based on data from...
What these Soulcalibur: Broken Destiny [[link]] screens lack in size and boob, they make up for in color and Tira. So far there isn’t much else to say about the game that hasn’t already been said. But I’m goin...
That’s Shota Matsuda. You may know him, you may not. But if you like Ridley Scott movies, you probably know his father. Reaching an international [[link]] audience with Black Rain, Shota Matsuda’s father Yusak...

Comments (3)
Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more. The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay.
The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique.
The promotions and bonuses offered are very generous. I especially love the daily free spins and deposit bonuses. They make playing even more enjoyable and increase my chances of winning big. The platform keeps me engaged for hours every day. The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay.