How to go third-person in The Outer Worlds 2

It took me around 10 hours of play before I remembered the third-person view in The Outer Worlds 2—don't be like me. If you played the first game, you likely got used to not having a third-person over-the-shoulder perspective available, but with the sequel, Obsidian has finally added the long-requested feature.

Even though it doesn't always feel the best during combat and the animations aren't super smooth, it fulfils that all-important RPG staple of letting you admire how cool your character looks as you run around [[link]] the world. Here's how to enter a third-person view in The Outer Worlds 2 for yourself.

How to activate third-person view in The Outer Worlds 2

(Image credit: Obsidian)

To activate the third-person view in The Outer Worlds 2, simply press U on the keyboard or hold the left menu button on controller. This will immediately zoom you to an over-the-shoulder view, and if you press it again, you'll zoom out even further, before returning to first-person view with an additional press. The camera isn't locked behind you, either, so you can circle around with the mouse to gaze lovingly at your character.

If you want a third-person view as your default, you can activate it in the 'Gameplay' section of the 'Settings' menu. Look for 'Perspective', then just toggle to third-person near or third-person far. It also lets you swap which shoulder the camera is centered over, though you can do this [[link]] on controller by holding up on the d-pad.

You can make third-person view default in the settings menu (Image credit: Obsidian)

There's an additional third-person view called 'idle camera' which you can activate in the menu, too—this just [[link]] slowly circles around you, and will stop as soon as you press anything. I've never seen an idle camera you can activate yourself before, but I guess it's for if you want something nicer than a pause screen on your monitor when you go off to make a drink or have to do something else for a bit.

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