'God it was gutting' to see the Fallout fanbase response, says Fallout Tactics lead_ 'fervent and pa

Before the Bethesda Fallouts, and after the Black Isle originals, came a singular series offshoot—Fallout: Tactics. A slightly offbeat spinoff made by an inexperienced team, who had to reverse-engineer from the source material, Tactics would release in 2001 to a fairly decent critical reception, but got the cold shoulder from many fans. 

Jeremy Peel recently spoke to Tactics' lead designer Ed Orman, in a wide-ranging PCG interview revealing more about the game than ever before. One of the oddities of working on it was that dual reaction, with all the praise soon undercut by fans livid about things like .

"The other window was the existing Fallout fan base and the incredibly fervent and passionate and often horribly toxic people in that fan base," says Orman. "There was a minority I remember seeing on there who were like 'Hey, it's pretty good game. I like what they've done to improve these things about Fallout.' But the vast majority were like, 'This isn't a Fallout game. This is not Fallout 3. You screwed up the lore here, here and here. You put hairy deathclaws in, you’re not using charisma properly and all of those things.' And so there was a huge amount of negativity within the fan base."

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