Gamers seek legal win that would stop developers from rendering online games unplayable_ 'It is an a

Ubisoft pulled the plug on The Crew this month, rendering the 10-year-old racing game unplayable due, it said, to "server infrastructure and licensing constraints." It's hardly the first time an online game has been sent to a farm upstate by a publisher that neither wants to continue supporting it nor offer players a way to play it offline or on private servers, but rather than accept the status quo, YouTuber Ross Scott is putting up a fight.

Scott has launched a new website, Stop Killing Games, to rally opposition to the games industry's "assault on both consumer rights and preservation of media," as he puts it.

With The Crew as its prime example, the campaign directs consumers from around the world to sign petitions and submit complaints to regulatory bodies such as the DGCCRF, France's consumer protection agency. The basic legal argument is that videogames are "goods" rather than "services"—regardless of the terminology game publishers may use—and goods shouldn't be rendered inoperable by the seller after we buy them.

The most obvious legal defense for publishers is that when we buy games digitally these days, we're actually buying a conditional license to play the game—with the main condition being that the license can be revoked for any reason. Steam's subscriber agreement is explicit about this, saying that the games we buy "are licensed, not sold."

But if put in front of judges, those agreements won't necessarily hold up in every country, argues Scott. It'd be hard to get a favorable judgment in the US, but the hope of the campaign is that if one country, such as France, decides that publishers have to find a way to keep their games playable indefinitely, the industry will adopt new practices globally.

Scott isn't asking developers to operate game servers until the heat death of the universe, suggesting a compromise: When a developer has decided to stop supporting a game, it should furnish owners with some way to keep playing—usually that'd be private server support—with the understanding that some features [[link]] may be lost in the transition.

The Stop Killing Games campaign is having mixed success so far, Scott tells PC Gamer. He's seeing lots of complaints about The Crew being filed (estimated from emails he's received), but has been frustrated by the slow process of getting government petitions approved. None of them are open for signing yet, despite being submitted three weeks in advance of the campaign's launch. 

"As it stands, I'm optimistic at least one department of the French government will examine the legality of this practice, and with fingers crossed, possible [[link]] French court action, and further examinations from Germany and Australia," Scott said. "Everything else is still up in the air at the moment."

Scott has been banging this drum for a while. In 2019, he posted a lengthy video on his YouTube channel in which he argued that the whole idea of "games as a service" is phony—a way for developers to avoid the responsibility of keeping their games playable after the end of official support. His new video introduction to the Stop Killing Games campaign has accrued about 200,000 views at the time of writing.

Comments (3)

HighRoller7064

Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further. I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique.

LuckyPlayer9007

I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique. The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly.

SpinQueen6900

I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back. Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly.

Recommended Reading

Starfield has a New Game+ mode with 'unique and exciting twist,' in case the sheer size of the game

To hear Bethesda tell it, Starfield is very much like space as perceived by Douglas Adams: You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you [[link]] may think it's a long way d...

'Honestly, this sucks,' says Chess.com as its servers can't keep up with chess's explosive popularit

The popularity of chess is nothing new: This is one of humanity's [[link]] most enduring games, with our ancestors playing some version of it since (at least) the sixth century. In that time it's gone through ...

EVE Online's next expansion finally lets players buddy-up with the pirates

EVE Fanfest is [[link]] celebrating 20 years of CCP's unique space MMO, and has given us our first look at new FPS module EVE Vanguard and the reveal of EVE's next expansion: Havoc, coming November 14. The clu...