An Unexpected Place Where the Wii U Struggles_ Japan

Hey, good news! Wii U sales are up many countries. Bad news, they’re down in Japan. In the financial year starting in April 2013 and ending in March 2014, y1 games Nintendo sold 1.29 million Wii Us in the Americas. As Nintendo revealed today, that number increased to 1.85 million during the financial year y1 com ending March 2015. During those same periods, in the regions Nintendo dubs “other” (read: Europe and Australasia), Wii U sales went from y1 games 550,000 to one สมาชิกใหม่ รับเครดิตฟรีทันที million.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Things in Japan, however, are different. During the financial year starting in April 2013 and ending in March 2014, there were 890,000 Wii U consoles sold in Japan. In the following financial year, which ended in March 2015, Wii U sales in Japan dropped to 530,000. The drop isn’t only in hardware. There was a slight one in game sales. So, while the Americas saw Wii U sales go from 970,000 units to 1.46 million units year-on-year and while the other regions saw sales go from 527,000 units to 646,000 units, Wii U software sales in Japan dropped from 389,000 units to 333,000. But, actually, this should also be reassuring, because there was not a huge decline in game sales. What makes this drop in hardware sales so interesting is that the y1 com number of new titles in Japan has stayed constant: in the 2013 financial year, there were 30 new games released in Japan and in the 2014 financial year, สมาชิกใหม่ รับเครดิตฟรีทันที there were also 30 new games released. In the Americas and elsewhere, the number of new Wii U titles dropped significantly (in the Americas, they went from fifty games to 25, and elsewhere, they dropped from 47 to 26 titles). You’d think that with Nintendo being the home team, the domestic market with be an easy win. You’d think. But then, you’d be forgetting the shift from home consoles to smartphones. It’s a massive market in Japan—so big that Nintendo isteaming upwith mobile game company DeNA. These numbers might show why. To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter@Brian_Ashcraft Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Comments (3)

SpinRider234

Website layout is very clean, intuitive, and easy to navigate. I can quickly find my favorite games, access promotions, and check my account details without any confusion. It’s a pleasure to use.

SpinQueen714

Some games take a while to load on mobile, but once they start, the gameplay is smooth and exciting. I hope future updates improve mobile performance, but I still enjoy playing several hours a day.

SpinRider272

Website layout is very clean, intuitive, and easy to navigate. I can quickly find my favorite games, access promotions, and check my account details without any confusion. It’s a pleasure to use.

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